#include "ofApp.h"
//--------------------------------------------------------------
void ofApp::setup() {
ofSetFrameRate(60);
ofSetWindowTitle("openFrameworks");
ofBackground(239);
ofEnableDepthTest();
this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES);
}
//--------------------------------------------------------------
void ofApp::update() {
ofSeedRandom(39);
this->face.clear();
this->frame.clear();
int radius = 30;
for (int x = -300; x <= 300; x += radius * 2) {
for (int y = -300; y <= 300; y += radius * 2) {
auto noise_value = ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005);
auto deg_start = 0;
if (noise_value < 0.2) { deg_start = 0; }
else if (noise_value < 0.25) { deg_start = ofMap(noise_value, 0.2, 0.25, 0, 90); }
else if (noise_value < 0.45) { deg_start = 90; }
else if (noise_value < 0.50) { deg_start = ofMap(noise_value, 0.45, 0.50, 90, 180); }
else if (noise_value < 0.70) { deg_start = 180; }
else if (noise_value < 0.75) { deg_start = ofMap(noise_value, 0.7, 0.75, 180, 270); }
else if (noise_value < 0.95) { deg_start = 270; }
else if (noise_value < 1.0) { ofMap(noise_value, 0.95, 1.0, 270, 360); }
auto height = 30;
this->setRingToMesh(this->face, this->frame, glm::vec3(x, y, height * 0.5), radius - 2, 4, height, deg_start, deg_start + 270);
}
}
}
//--------------------------------------------------------------
void ofApp::draw() {
this->cam.begin();
ofRotateZ(ofGetFrameNum() * 0.5);
ofSetColor(39);
this->face.draw();
ofSetColor(239);
this->frame.drawWireframe();
this->cam.end();
}
//--------------------------------------------------------------
void ofApp::setRingToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float radius, float width, float height, int deg_start, int deg_end) {
if (deg_start > deg_end) {
auto tmp = deg_start - 1;
deg_start = deg_end;
deg_end = tmp;
}
int index = face_target.getNumVertices();
int deg_span = 5;
for (int deg = deg_start; deg <= deg_end; deg += deg_span) {
auto face_index = face_target.getNumVertices();
vector<glm::vec3> vertices;
vertices.push_back(glm::vec3((radius + width * 0.5) * cos(deg * DEG_TO_RAD), (radius + width * 0.5) * sin(deg * DEG_TO_RAD), height * -0.5));
vertices.push_back(glm::vec3((radius + width * 0.5) * cos((deg + deg_span) * DEG_TO_RAD), (radius + width * 0.5) * sin((deg + deg_span) * DEG_TO_RAD), height * -0.5));
vertices.push_back(glm::vec3((radius + width * 0.5) * cos((deg + deg_span) * DEG_TO_RAD), (radius + width * 0.5) * sin((deg + deg_span) * DEG_TO_RAD), height * 0.5));
vertices.push_back(glm::vec3((radius + width * 0.5) * cos(deg * DEG_TO_RAD), (radius + width * 0.5) * sin(deg * DEG_TO_RAD), height * 0.5));
vertices.push_back(glm::vec3((radius - width * 0.5) * cos(deg * DEG_TO_RAD), (radius - width * 0.5) * sin(deg * DEG_TO_RAD), height * -0.5));
vertices.push_back(glm::vec3((radius - width * 0.5) * cos((deg + deg_span) * DEG_TO_RAD), (radius - width * 0.5) * sin((deg + deg_span) * DEG_TO_RAD), height * -0.5));
vertices.push_back(glm::vec3((radius - width * 0.5) * cos((deg + deg_span) * DEG_TO_RAD), (radius - width * 0.5) * sin((deg + deg_span) * DEG_TO_RAD), height * 0.5));
vertices.push_back(glm::vec3((radius - width * 0.5) * cos(deg * DEG_TO_RAD), (radius - width * 0.5) * sin(deg * DEG_TO_RAD), height * 0.5));
for (auto& vertex : vertices) {
vertex += location;
}
face_target.addVertices(vertices);
face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 2);
face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 3);
face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 6);
face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 7);
face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 5);
face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 1);
face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 7); face_target.addIndex(face_index + 6);
face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 2);
auto frame_index = frame_target.getNumVertices();
frame_target.addVertices(vertices);
frame_target.addIndex(frame_index + 0); frame_target.addIndex(frame_index + 1);
frame_target.addIndex(frame_index + 2); frame_target.addIndex(frame_index + 3);
frame_target.addIndex(frame_index + 4); frame_target.addIndex(frame_index + 5);
frame_target.addIndex(frame_index + 6); frame_target.addIndex(frame_index + 7);
}
face_target.addIndex(index + 0); face_target.addIndex(index + 3); face_target.addIndex(index + 7);
face_target.addIndex(index + 0); face_target.addIndex(index + 7); face_target.addIndex(index + 4);
frame_target.addIndex(index + 0); frame_target.addIndex(index + 3);
frame_target.addIndex(index + 0); frame_target.addIndex(index + 4);
frame_target.addIndex(index + 7); frame_target.addIndex(index + 3);
frame_target.addIndex(index + 7); frame_target.addIndex(index + 4);
index = frame_target.getNumVertices() - 8;
face_target.addIndex(index + 1); face_target.addIndex(index + 2); face_target.addIndex(index + 6);
face_target.addIndex(index + 1); face_target.addIndex(index + 6); face_target.addIndex(index + 5);
frame_target.addIndex(index + 1); frame_target.addIndex(index + 2);
frame_target.addIndex(index + 1); frame_target.addIndex(index + 5);
frame_target.addIndex(index + 6); frame_target.addIndex(index + 2);
frame_target.addIndex(index + 6); frame_target.addIndex(index + 5);
}
//--------------------------------------------------------------
int main() {
ofSetupOpenGL(720, 720, OF_WINDOW);
ofRunApp(new ofApp());
}