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Noise Lines.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofBackground(128); ofSetWindowTitle("Insta"); ofSetLineWidth(3); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { float noise_value; ofColor color; for (int y = ofGetHeight() * 0.1; y < ofGetHeight() * 0.9; y += 15) { color.setHsb(y % 255, 255, 255); ofSetColor(color); for (int x = ofGetWidth() * 0.1; x < ofGetWidth() * 0.9 - 1; x += 1) { noise_value = ofMap(ofNoise(x * 0.005, y * 0.005, ofGetFrameNum() * 0.003), 0, 1, -50, 50); ofDrawLine(x, y + noise_value, x + 1, y + noise_value); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |