[ Video ]
[ About ]
輪っかをフワフワと浮かせてみました。
ここ最近で一番のお気に入り。
Onion.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofBackground(255); ofSetWindowTitle("Insta"); ofEnableDepthTest(); ofSetColor(0); ofNoFill(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateZ(ofGetFrameNum()); int deg_span = 3; float radius = 0; float radius_default = 30; float radius_span = 5; int layer = 8; float x, y, z; for (int deg = 0; deg < 360; deg += deg_span) { radius = radius_default; for (int i = 0; i < layer; i++) { ofBeginShape(); for (int tmp_deg = deg; tmp_deg <= deg + deg_span; tmp_deg += 1) { x = radius * cos(tmp_deg * DEG_TO_RAD); y = radius * sin(tmp_deg * DEG_TO_RAD); z = ofMap(ofNoise(i * 0.2, x * 0.005, y * 0.005, ofGetFrameNum() * 0.005), 0, 1, -100, 100); ofVertex(x, y, z); } for (int tmp_deg = deg + deg_span; tmp_deg >= deg; tmp_deg -= 1) { x = (radius + radius_span) * cos(tmp_deg * DEG_TO_RAD); y = (radius + radius_span) * sin(tmp_deg * DEG_TO_RAD); z = ofMap(ofNoise(i * 0.2, x * 0.005, y * 0.005, ofGetFrameNum() * 0.005), 0, 1, -100, 100); ofVertex(x, y, z); } ofEndShape(true); radius += radius_span; } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |