[ Video ]
[ About ]
Kinectを使ってマトリックスごっこ。
Playing Matrix. Using Kinect.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 |
#pragma once #include <Windows.h> #include <NuiApi.h> #include <opencv2/opencv.hpp> #include "ofMain.h" #ifdef _DEBUG #pragma comment(lib,"opencv_calib3d310d.lib") #pragma comment(lib,"opencv_core310d.lib") #pragma comment(lib,"opencv_features2d310d.lib") #pragma comment(lib,"opencv_flann310d.lib") #pragma comment(lib,"opencv_highgui310d.lib") #pragma comment(lib,"opencv_imgcodecs310d.lib") #pragma comment(lib,"opencv_imgproc310d.lib") #pragma comment(lib,"opencv_ml310d.lib") #pragma comment(lib,"opencv_objdetect310d.lib") #pragma comment(lib,"opencv_photo310d.lib") #pragma comment(lib,"opencv_shape310d.lib") #pragma comment(lib,"opencv_stitching310d.lib") #pragma comment(lib,"opencv_superres310d.lib") #pragma comment(lib,"opencv_video310d.lib") #pragma comment(lib,"opencv_videoio310d.lib") #pragma comment(lib,"opencv_videostab310d.lib") #else #pragma comment(lib,"opencv_calib3d310.lib") #pragma comment(lib,"opencv_core310.lib") #pragma comment(lib,"opencv_features2d310.lib") #pragma comment(lib,"opencv_flann310.lib") #pragma comment(lib,"opencv_highgui310.lib") #pragma comment(lib,"opencv_imgcodecs310.lib") #pragma comment(lib,"opencv_imgproc310.lib") #pragma comment(lib,"opencv_ml310.lib") #pragma comment(lib,"opencv_objdetect310.lib") #pragma comment(lib,"opencv_photo310.lib") #pragma comment(lib,"opencv_shape310.lib") #pragma comment(lib,"opencv_stitching310.lib") #pragma comment(lib,"opencv_superres310.lib") #pragma comment(lib,"opencv_video310.lib") #pragma comment(lib,"opencv_videoio310.lib") #pragma comment(lib,"opencv_videostab310.lib") #endif class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {} void keyReleased(int key) {} void mouseMoved(int x, int y) {} void mouseDragged(int x, int y, int button) {} void mousePressed(int x, int y, int button) {} void mouseReleased(int x, int y, int button) {} void mouseEntered(int x, int y) {} void mouseExited(int x, int y) {} void windowResized(int w, int h) {} void dragEvent(ofDragInfo dragInfo) {} void gotMessage(ofMessage msg) {} // Kinect INuiSensor* sensor; INuiCoordinateMapper* cordinate_mapper; HANDLE color_event; HANDLE color_handle; HANDLE depth_event; HANDLE depth_handle; HANDLE events[2]; int width, height; // OpenCV cv::Mat frame; cv::Mat depth; // openFrameworks ofEasyCam cam; ofImage frame_img; ofTrueTypeFont font; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup(){ ofSetFrameRate(30); ofBackground(0); ofSetWindowTitle("InstaKinect"); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); // Create Instance this->sensor = nullptr; HRESULT result = S_OK; result = NuiCreateSensorByIndex(0, &sensor); if (FAILED(result)) { cout << "Error : Create Sensor" << endl; return; } // Initialize result = sensor->NuiInitialize(NUI_INITIALIZE_FLAG_USES_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH); if (FAILED(result)) { cout << "Error : Initialise COLOR" << endl; return; } // Color this->color_event = INVALID_HANDLE_VALUE; this->color_handle = INVALID_HANDLE_VALUE; color_event = CreateEventW(nullptr, true, false, nullptr); result = sensor->NuiImageStreamOpen(NUI_IMAGE_TYPE_COLOR, NUI_IMAGE_RESOLUTION_640x480, 0, 2, color_event, &color_handle); if (FAILED(result)) { cout << "Error : Color Stream Open" << endl; return; } // Depth this->depth_event = INVALID_HANDLE_VALUE; this->depth_handle = INVALID_HANDLE_VALUE; depth_event = CreateEventW(nullptr, true, false, nullptr); result = sensor->NuiImageStreamOpen(NUI_IMAGE_TYPE_DEPTH, NUI_IMAGE_RESOLUTION_640x480, 0, 2, depth_event, &depth_handle); if (FAILED(result)) { cout << "Error : Depth Stream Open" << endl; return; } // Size unsigned long refWidth = 0; unsigned long refHeight = 0; NuiImageResolutionToSize(NUI_IMAGE_RESOLUTION_640x480, refWidth, refHeight); this->width = static_cast<int>(refWidth); this->height = static_cast<int>(refHeight); // Mapp this->cordinate_mapper = nullptr; result = sensor->NuiGetCoordinateMapper(&this->cordinate_mapper); if (FAILED(result)) { cout << "Error : Cordinate Mapper " << endl; return; } // OpenCV this->frame_img.allocate(this->width, this->height, OF_IMAGE_COLOR); this->frame = cv::Mat(this->frame_img.getHeight(), this->frame_img.getWidth(), CV_MAKETYPE(CV_8UC3, this->frame_img.getPixels().getNumChannels()), this->frame_img.getPixels().getData(), 0); this->depth = cv::Mat(height, width, CV_16UC1); this->events[0] = this->color_event; this->events[1] = this->depth_event; this->font.loadFont("fonts/Kazesawa-Bold.ttf", 7); } //-------------------------------------------------------------- void ofApp::update(){ HRESULT result = S_OK; // Color Table cv::Vec3b color[7]; color[0] = cv::Vec3b(0, 0, 0); color[1] = cv::Vec3b(255, 0, 0); color[2] = cv::Vec3b(0, 255, 0); color[3] = cv::Vec3b(0, 0, 255); color[4] = cv::Vec3b(255, 255, 0); color[5] = cv::Vec3b(255, 0, 255); color[6] = cv::Vec3b(0, 255, 255); std::vector<NUI_COLOR_IMAGE_POINT> color_point(width * height); // Wait frame update. ResetEvent(this->color_event); ResetEvent(this->depth_event); WaitForMultipleObjects(ARRAYSIZE(this->events), this->events, true, INFINITE); // Get frame from color camera. NUI_IMAGE_FRAME colorImageFrame = { 0 }; result = sensor->NuiImageStreamGetNextFrame(this->color_handle, 0, &colorImageFrame); if (FAILED(result)) { std::cerr << "Error : NuiImageStreamGetNextFrame( COLOR )" << std::endl; return; } // Get image data. INuiFrameTexture* pColorFrameTexture = colorImageFrame.pFrameTexture; NUI_LOCKED_RECT colorLockedRect; pColorFrameTexture->LockRect(0, &colorLockedRect, nullptr, 0); //// Get frame from depth camera. NUI_IMAGE_FRAME depthImageFrame = { 0 }; result = this->sensor->NuiImageStreamGetNextFrame(this->depth_handle, 0, &depthImageFrame); if (FAILED(result)) { std::cerr << "Error : NuiImageStreamGetNextFrame( DEPTH )" << std::endl; return ; } // Get depth data. BOOL nearMode = false; INuiFrameTexture* pDepthFrameTexture = nullptr; this->sensor->NuiImageFrameGetDepthImagePixelFrameTexture(this->depth_handle, &depthImageFrame, &nearMode, &pDepthFrameTexture); NUI_LOCKED_RECT depthLockedRect; pDepthFrameTexture->LockRect(0, &depthLockedRect, nullptr, 0); // OpenCV(image) cv::Mat src = cv::Mat(this->height, this->width, CV_8UC4, reinterpret_cast<unsigned char*>(colorLockedRect.pBits)); cv::cvtColor(src, this->frame, CV_BGRA2RGB); // OpenCV(depth) cv::Mat bufferMat = cv::Mat::zeros(height, width, CV_16UC1); NUI_DEPTH_IMAGE_PIXEL* depth_pixel = reinterpret_cast<NUI_DEPTH_IMAGE_PIXEL*>(depthLockedRect.pBits); this->cordinate_mapper->MapDepthFrameToColorFrame(NUI_IMAGE_RESOLUTION_640x480, width * height, depth_pixel, NUI_IMAGE_TYPE_COLOR, NUI_IMAGE_RESOLUTION_640x480, width * height, &color_point[0]); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned int index = y * width + x; bufferMat.at<unsigned short>(color_point[index].y, color_point[index].x) = depth_pixel[index].depth; } } bufferMat.copyTo(this->depth); //cv::imshow("depth", this->depth); // Release pColorFrameTexture->UnlockRect(0); pDepthFrameTexture->UnlockRect(0); this->sensor->NuiImageStreamReleaseFrame(this->color_handle, &colorImageFrame); this->sensor->NuiImageStreamReleaseFrame(this->depth_handle, &depthImageFrame); } //-------------------------------------------------------------- void ofApp::draw(){ string moji = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; this->cam.begin(); ofRotateZ(180); ofRotateY(180); ofTranslate(ofVec3f(-this->frame_img.getWidth() / 2, -this->frame_img.getHeight() / 2, 0)); for (int y = 0; y < this->depth.rows; y += 8) { for (int x = 0; x < this->depth.cols; x += 8) { int z = depth.at<unsigned short>(y, x); if (z != 0 && z <1280) { ofSetColor(ofColor(0, 255 * ofNoise(x, y * 0.025 - ofGetFrameNum() * 0.05), 0)); ofPushMatrix(); ofTranslate(0, 0, z - 1024); this->font.drawString(moji.substr((int)z % 26, 1), x, y); ofPopMatrix(); } } } this->cam.end(); } //======================================================================== int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |