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Noise → Road
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#include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofBackground(0); ofSetWindowTitle("Insta"); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() / 2, ofGetHeight() / 2); ofRotate(180); float w = 300; float noise_value; for (int y = -ofGetHeight() / 2; y < ofGetHeight() / 2; y += 1) { noise_value = ofNoise(ofGetFrameNum() * 0.025 + y * 0.005); ofDrawLine(-ofGetHeight() / 2, y, -w * noise_value * 1.5, y); ofDrawLine(-w * noise_value, y, w * noise_value, y); ofDrawLine(w * noise_value * 1.5, y, ofGetHeight() / 2, y); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |