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線と影
Line and shadow.
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#pragma once #include "ofMain.h" #include "opencv2/opencv.hpp" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec2 make_point(int len, int param); ofFbo fbo; ofPixels pixels; cv::Mat pixels_mat; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(2); this->fbo.allocate(ofGetWidth() + 25, ofGetHeight() + 25); this->fbo.readToPixels(this->pixels); this->pixels_mat = cv::Mat(this->pixels.getHeight(), this->pixels.getWidth(), CV_8UC4, this->pixels.getData()); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->fbo.begin(); ofClear(0); for (int x = 200; x < ofGetWidth(); x += 360) { ofPushMatrix(); ofTranslate(x, ofGetHeight() * 0.5 - 5); int len = 300; for (int i = 0; i < 8; i++) { vector<glm::vec2> vertices; int width = ofRandom(1, 3); float noise_seed_1 = ofRandom(1000); float noise_seed_2 = ofRandom(1000); int param_start = ofMap(ofNoise(noise_seed_1, ofGetFrameNum() * 0.003), 0, 1, 0, 100); for (int param = param_start; param <= param_start + width; param++) { vertices.push_back(this->make_point(len, param)); } int tmp_param_start = param_start + ofMap(ofNoise(noise_seed_2, ofGetFrameNum() * 0.003), 0, 1, 25, 50); for (int param = tmp_param_start; param <= tmp_param_start + width; param++) { vertices.push_back(this->make_point(len, param)); } ofFill(); ofSetColor(39); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofNoFill(); ofSetColor(239); ofBeginShape(); ofVertices(vertices); ofEndShape(true); } ofPopMatrix(); } this->fbo.end(); this->fbo.readToPixels(this->pixels); cv::GaussianBlur(this->pixels_mat, this->pixels_mat, cv::Size(19, 19), 10, 10); } //-------------------------------------------------------------- void ofApp::draw() { ofSetColor(255, 192); ofImage draw_image; draw_image.setFromPixels(this->pixels); draw_image.draw(-5, -5); ofSetColor(255); this->fbo.draw(-25, -25); } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { param = param % 100; if (param < 25) { return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); } else if (param < 50) { return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); } else if (param < 75) { return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); } else { return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |