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Double helix.
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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	int span = 2; 	for (int y = -200; y <= 200; y += 200) { 		for (int x = -150; x <= 150; x += 5) { 			vector<glm::vec3> vertices; 			vertices.push_back(glm::vec3(x, -50, 0)); 			vertices.push_back(glm::vec3(x, 50, 0)); 			auto rotation_x = glm::rotate(glm::mat4(), (ofGetFrameNum() * span + x * span + 300) * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); 			for (auto& vertex : vertices) { 				vertex = glm::vec3(x, y, 0) + glm::vec4(vertex, 0) * rotation_x; 			} 			this->mesh.addVertices(vertices); 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); 			this->mesh.addIndex(this->mesh.getNumVertices() - 2); 			if (x > -150) { 				this->mesh.addIndex(this->mesh.getNumVertices() - 1); 				this->mesh.addIndex(this->mesh.getNumVertices() - 3); 				this->mesh.addIndex(this->mesh.getNumVertices() - 2); 				this->mesh.addIndex(this->mesh.getNumVertices() - 4); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	this->mesh.drawWireframe(); 	for (auto& vertex : this->mesh.getVertices()) { 		ofDrawSphere(vertex, 3); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |