[ Video ]
[ About ]
Connections on the torus.
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec3 make_point(float R, float r, float u, float v); 	ofEasyCam cam; 	vector<ofMesh> line_list; 	ofMesh near_line; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->near_line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->line_list.clear(); 	this->near_line.clear(); 	for (int i = 0; i < 7; i++) { 		ofMesh line; 		line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 		auto noise_seed = ofRandom(1000); 		for (int v = 0; v <  360; v += 2) { 			auto p = glm::vec2(300 * cos(v * DEG_TO_RAD), 300 * sin(v * DEG_TO_RAD)); 			auto u = ofMap(ofNoise(noise_seed, p.x * 0.002, p.y * 0.002, ofGetFrameNum() * 0.0035), 0, 1, -360, 360); 			line.addVertex(this->make_point(300, 60, u, v)); 			if (v > 0) { 				line.addIndex(line.getNumVertices() - 1); 				line.addIndex(line.getNumVertices() - 2); 			} 		} 		line.addIndex(0); 		line.addIndex(line.getNumVertices() - 1); 		this->line_list.push_back(line); 	} 	for (int i = 0; i < this->line_list.size(); i++) { 		for (int k = i + 1; k < this->line_list.size(); k++) { 			for (int m = 0; m < this->line_list[i].getNumVertices(); m++) { 				for (int p = 0; p < this->line_list[k].getNumVertices(); p++) { 					if (glm::distance(this->line_list[i].getVertex(m), this->line_list[k].getVertex(p)) < 30) { 						this->near_line.addVertex(this->line_list[i].getVertex(m)); 						this->near_line.addVertex(this->line_list[k].getVertex(p)); 						this->near_line.addIndex(this->near_line.getNumVertices() - 1); 						this->near_line.addIndex(this->near_line.getNumVertices() - 2); 					} 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (auto& line : this->line_list) { 		line.draw(); 	} 	this->near_line.draw(); 	for (auto& vertex : this->near_line.getVertices()) { 		ofDrawSphere(vertex, 3.5); 	} 	this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { 	// 数学デッサン教室 描いて楽しむ数学たち P.31 	u *= DEG_TO_RAD; 	v *= DEG_TO_RAD; 	auto x = (R + r * cos(u)) * cos(v); 	auto y = (R + r * cos(u)) * sin(v); 	auto z = r * sin(u); 	return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |