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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->mesh.clear(); 	for (int x = -650; x <= 650; x += 650) { 		for (int y = -650; y <= 650; y += 650) { 			int start_index = this->mesh.getNumVertices(); 			for (int i = 0; i < 3; i++) { 				auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 				for (int deg = 0; deg < 360; deg += 2) { 					auto angle_x = ofMap(ofNoise(noise_seed.x, cos(deg * DEG_TO_RAD), ofGetFrameNum() * 0.006), 0, 1, 0, PI); 					auto angle_y = ofMap(ofNoise(noise_seed.y, sin(deg * DEG_TO_RAD), ofGetFrameNum() * 0.006), 0, 1, 0, PI); 					auto angle_z = ofMap(ofNoise(noise_seed.z, ofGetFrameNum() * 0.006), 0, 1, 0, PI); 					auto rotation_x = glm::rotate(glm::mat4(), angle_x, glm::vec3(1, 0, 0)); 					auto rotation_y = glm::rotate(glm::mat4(), angle_y, glm::vec3(0, 1, 0)); 					auto rotation_z = glm::rotate(glm::mat4(), angle_z, glm::vec3(0, 0, 1)); 					auto location = glm::vec3(300 * cos(deg * DEG_TO_RAD), 300 * sin(deg * DEG_TO_RAD), 0); 					location = glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x; 					this->mesh.addVertex(location + glm::vec3(x, y, 0)); 				} 			} 			int end_index = this->mesh.getNumVertices(); 			for (int i = start_index; i < end_index; i++) { 				for (int k = i + 1; k < end_index; k++) { 					if (glm::distance(this->mesh.getVertex(i), this->mesh.getVertex(k)) < 50) { 						this->mesh.addIndex(i); this->mesh.addIndex(k); 					} 				} 			} 		} 	}	 } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofSetColor(39, 64); 	this->mesh.drawWireframe(); 	ofSetColor(39); 	for (auto& vertex : this->mesh.getVertices()) { 		ofDrawSphere(vertex, 3); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |