[ Video ]
[ About ]
お互いをつなぐ点を円に配置してグルグル回す。
Point is connect each other.
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74  | 
						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->mesh.clear(); 	for (int i = 0; i < 5; i++) { 		auto angle_x = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 0, PI); 		auto angle_y = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 0, PI); 		auto angle_z = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 0, PI); 		auto rotation_x = glm::rotate(glm::mat4(), angle_x, glm::vec3(1, 0, 0)); 		auto rotation_y = glm::rotate(glm::mat4(), angle_y, glm::vec3(0, 1, 0)); 		auto rotation_z = glm::rotate(glm::mat4(), angle_z, glm::vec3(0, 0, 1)); 		for (int deg = 0; deg < 360; deg += 2) { 			auto location = glm::vec3(300 * cos(deg * DEG_TO_RAD), 300 * sin(deg * DEG_TO_RAD), 0); 			location = glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x; 			this->mesh.addVertex(location); 		} 	} 	for (int i = 0; i < this->mesh.getNumVertices(); i++) { 		for (int k = 0; k < this->mesh.getNumVertices(); k++) { 			if (i == k) { continue; } 			if (glm::distance(this->mesh.getVertex(i), this->mesh.getVertex(k)) < 50) { 				this->mesh.addIndex(i); this->mesh.addIndex(k); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	this->mesh.drawWireframe(); 	for (auto& vertex : this->mesh.getVertices()) { 		ofDrawSphere(vertex, 2); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |