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球体から生える線。
Growing line from sphere.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void setLineToMesh(ofMesh& mesh, float start_radius, float end_radius); 	ofEasyCam cam; 	ofColor color; 	ofMesh mesh; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->color = ofColor(39); 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->mesh.clear(); 	for (auto i = 0; i < 150; i++) { 		this->setLineToMesh(this->mesh, 30, 250); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.5); 	this->mesh.drawWireframe(); 	ofSetColor(this->color); 	ofDrawSphere(glm::vec3(), 50); 	this->cam.end(); } //-------------------------------------------------------------- void ofApp::setLineToMesh(ofMesh& mesh, float start_radius, float end_radius) { 	int start_index = mesh.getVertices().size(); 	auto noise_seed_x = ofRandom(1000); 	auto noise_seed_y = ofRandom(1000); 	auto noise_seed_z = ofRandom(1000); 	auto base_deg = ofRandom(360); 	for (auto radius = start_radius; radius < end_radius; radius += 5) { 		auto location = glm::vec3(radius * cos(base_deg * DEG_TO_RAD), radius * sin(base_deg * DEG_TO_RAD), 0); 		auto angle_x = ofMap(ofNoise(noise_seed_x, radius * 0.0003 - ofGetFrameNum() * 0.0003), 0, 1, -PI * 2, PI * 2); 		auto rotation_x = glm::rotate(glm::mat4(), angle_x, glm::vec3(1, 0, 0)); 		auto angle_y = ofMap(ofNoise(noise_seed_y, radius * 0.0003 - ofGetFrameNum() * 0.0003), 0, 1, -PI * 2, PI * 2); 		auto rotation_y = glm::rotate(glm::mat4(), angle_y, glm::vec3(0, 1, 0)); 		auto angle_z = ofMap(ofNoise(noise_seed_z, radius * 0.0003 - ofGetFrameNum() * 0.0003), 0, 1, -PI * 2, PI * 2); 		auto rotation_z = glm::rotate(glm::mat4(), angle_z, glm::vec3(0, 0, 1)); 		mesh.addVertex(glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x); 		auto threshold = start_radius + (end_radius - start_radius) * 0.6; 		if (radius > threshold) { 			mesh.addColor(ofColor(this->color, ofMap(radius, threshold, end_radius, 255, 0))); 		} 		else { 			mesh.addColor(this->color); 		} 	} 	for (auto i = start_index; i < mesh.getVertices().size() - 1; i++) { 		mesh.addIndex(i); 		mesh.addIndex(i + 1); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |