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板状のofMeshをグネグネと曲げる。
Bend.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	auto span = 1; 	auto len = 16; 	for (auto x = -100; x < 100; x += span) { 		auto angle_1 = ofMap(ofNoise(abs(x) * 0.02 + ofGetFrameNum() * 0.03), 0, 1, -PI, PI); 		auto rotation_1 = glm::rotate(glm::mat4(), angle_1, glm::vec3(1, 0, 0)); 		auto angle_2 = ofMap(ofNoise(abs(x + span) * 0.02 + ofGetFrameNum() * 0.03), 0, 1, -PI, PI); 		auto rotation_2 = glm::rotate(glm::mat4(), angle_2, glm::vec3(1, 0, 0)); 		this->mesh.addVertex(glm::vec4(len * 0.5, x, 0, 0) * rotation_1); 		this->mesh.addVertex(glm::vec4(len * -0.5, x, 0, 0) * rotation_1); 		this->mesh.addVertex(glm::vec4(len * -0.5, x + span, 0, 0) * rotation_2); 		this->mesh.addVertex(glm::vec4(len * 0.5, x + span, 0, 0) * rotation_2); 		auto index = this->mesh.getVertices().size() - 1; 		this->mesh.addIndex(index - 3); 		this->mesh.addIndex(index - 2); 		this->mesh.addIndex(index); 		this->mesh.addIndex(index - 2); 		this->mesh.addIndex(index - 1); 		this->mesh.addIndex(index); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	this->mesh.draw(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |