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欠けているトーラスをグラデーションで色付けする。
Color the missing torus with a gradient.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec3 make_point(float R, float r, float u, float v); 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(255); 	ofSetColor(255); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	int count = 0; 	for (int x = -300; x <= 300; x += 600) { 		for (int y = -300; y <= 300; y += 600) { 			ofPushMatrix(); 			ofTranslate(x, y, 0); 			ofRotateY(count++ * 45 + ofGetFrameNum()); 			for (int r = 60; r <= 90; r += 30) { 				int v_span = 1; 				int u_span = 60; 				ofMesh face, line; 				line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 				for (int v = 0; v <= 360; v += v_span) { 					bool flag = true; 					int u_start = ofMap(ofNoise(r * cos(v * DEG_TO_RAD)  * 0.008, r * sin(v * DEG_TO_RAD) * 0.008, ofGetFrameNum() * 0.0035), 0, 1, -360, 360); 					int next_u = ofMap(ofNoise(r * cos((v + v_span) * DEG_TO_RAD) * 0.008, r * sin((v + v_span) * DEG_TO_RAD) * 0.008, ofGetFrameNum() * 0.0035), 0, 1, -360, 360); 					for (int u = u_start; u < u_start + 360; u += u_span) { 						if (flag) { 							face.addVertex(this->make_point(200, r, u, v)); 							face.addVertex(this->make_point(200, r, u + u_span, v)); 							face.addVertex(this->make_point(200, r, next_u + u_span, v + v_span)); 							face.addVertex(this->make_point(200, r, next_u, v + v_span)); 							line.addVertex(this->make_point(200, r, u, v)); 							line.addVertex(this->make_point(200, r, u + u_span, v)); 							line.addVertex(this->make_point(200, r, next_u + u_span, v + v_span)); 							line.addVertex(this->make_point(200, r, next_u, v + v_span)); 							ofColor color; 							auto hue = (count * 64 + r * 4 + (int)ofMap(v, 0, 360, 0, 255)) % 255; 							color.setHsb(hue, 180, 255); 							face.addColor(color); 							face.addColor(color); 							face.addColor(color); 							face.addColor(color); 							face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(face.getNumVertices() - 3); 							face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 3); face.addIndex(face.getNumVertices() - 4); 							line.addIndex(line.getNumVertices() - 1); line.addIndex(line.getNumVertices() - 4); 							line.addIndex(line.getNumVertices() - 2); line.addIndex(line.getNumVertices() - 3); 						} 						next_u += u_span; 						flag = !flag; 					} 				} 				face.drawFaces(); 				line.drawWireframe(); 			} 			ofPopMatrix(); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { 	// 数学デッサン教室 描いて楽しむ数学たち P.31 	u *= DEG_TO_RAD; 	v *= DEG_TO_RAD; 	auto x = (R + r * cos(u)) * cos(v); 	auto y = (R + r * cos(u)) * sin(v); 	auto z = r * sin(u); 	return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |