[ Video ]
[ About ]
動画をランダムに投影したパネルをキューブ状に配置する。
Panels with randomly projected videos are arranged in a cube shape.
[ Source ]
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						#pragma once #include "ofMain.h" #include "opencv2/opencv.hpp" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	cv::VideoCapture cap; 	cv::Size cap_size; 	int number_of_frames; 	vector<cv::Mat> frame_list; 	cv::Mat frame; 	ofImage image; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); 	ofEnableDepthTest(); 	ofDisableArbTex(); 	this->cap_size = cv::Size(180, 180); 	this->image.allocate(this->cap_size.width, this->cap_size.height, OF_IMAGE_COLOR); 	this->frame = cv::Mat(cv::Size(this->image.getWidth(), this->image.getHeight()), CV_MAKETYPE(CV_8UC3, this->image.getPixels().getNumChannels()), this->image.getPixels().getData(), 0); 	this->number_of_frames = 0; 	vector<string> file_path_list = { 		"D:\\tmp\\1.mp4", 		"D:\\tmp\\2.mp4", 		"D:\\tmp\\3.mp4", 		"D:\\tmp\\4.mp4", 		"D:\\tmp\\5.mp4", 		"D:\\tmp\\6.mp4", 		"D:\\tmp\\7.mp4", 		"D:\\tmp\\8.mp4", 	}; 	for (auto& file_path : file_path_list) { 		this->cap.open(file_path); 		int frame_count = this->cap.get(cv::CAP_PROP_FRAME_COUNT); 		for (int i = 0; i < frame_count; i++) { 			cv::Mat src, tmp; 			this->cap >> src; 			if (src.empty()) { 				continue; 			} 			cv::resize(src, tmp, this->cap_size); 			cv::cvtColor(tmp, tmp, cv::COLOR_BGR2RGB); 			this->frame_list.push_back(tmp); 		} 		this->number_of_frames += frame_count; 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (int base_x = -300; base_x <= 300; base_x += 600) { 		for (int base_y = -300; base_y <= 300; base_y += 600) { 			ofPushMatrix(); 			ofTranslate(base_x, base_y, 0); 			ofRotateZ(ofRandom(360) + ofGetFrameNum() * 0.3); 			ofRotateY(ofRandom(360) + ofGetFrameNum() * 0.3); 			ofRotateX(ofRandom(360) + ofGetFrameNum() * 0.3); 			for (int k = 0; k < 6; k++) { 				if (k > 0 && k < 4) { ofRotateY(90); } 				if (k == 4) { ofRotateX(90); } 				if (k == 5) { ofRotateX(180); } 				for (int x = -90; x <= 90; x += 180) { 					for (int y = -90; y <= 90; y += 180) { 						int frame_index = (int(ofRandom(this->number_of_frames)) + ofGetFrameNum()) % this->number_of_frames; 						this->frame_list[frame_index].copyTo(this->frame); 						this->image.update(); 						ofSetColor(255); 						ofFill(); 						this->image.getTexture().bind(); 						ofDrawPlane(glm::vec3(x, y, 180), 180, 180); 						this->image.unbind(); 						ofSetColor(139); 						ofNoFill(); 						ofDrawRectangle(glm::vec3(x, y, 180), 180, 180); 					} 				} 			} 			ofPopMatrix(); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |