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LeapMotionで取得した手の移動速度で可視化。
Visualize velocity from LeapMotion.
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						#pragma once #include "ofMain.h" // Leap Motion SDK #include "Leap.h" #pragma comment(lib, "Leap.lib") class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	// Leap Motion 	Leap::Controller leap; 	ofEasyCam cam; 	vector<glm::vec3> location_list; 	vector<glm::vec3> velocity_list; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(3); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	Leap::Frame frame = this->leap.frame(); 	for (Leap::Hand hand : frame.hands()) { 		auto velocity = glm::vec3(hand.palmVelocity().x * -1, hand.palmVelocity().y * -1, hand.palmVelocity().z); 		auto location = glm::vec3( 				ofMap(hand.palmPosition().x, -300, 300, -ofGetWidth() * 0.5, ofGetWidth() * 0.5), 				ofMap(hand.palmPosition().y, 0, 300, -ofGetHeight() * 0.5, ofGetHeight() * 0.5), 				hand.palmPosition().z); 		auto future = location + velocity * 100; 		auto random_deg_1 = ofRandom(360); 		auto random_deg_2 = ofRandom(360); 		future += glm::vec3( 			100 * cos(random_deg_1 * DEG_TO_RAD) * sin(random_deg_2 * DEG_TO_RAD), 			100 * sin(random_deg_1 * DEG_TO_RAD) * sin(random_deg_2 * DEG_TO_RAD), 			100 * cos(random_deg_2 * DEG_TO_RAD) 		); 		auto future_distance = future - location; 		this->location_list.push_back(location); 		this->velocity_list.push_back(glm::normalize(future_distance) * glm::length(velocity * 0.05)); 	} 	for (int i = this->location_list.size() - 1; i > -1; i--) { 		this->location_list[i] += this->velocity_list[i]; 		this->velocity_list[i] *= 1.01; 		if (glm::length(this->location_list[i]) > 720) { 			this->location_list.erase(this->location_list.begin() + i); 			this->velocity_list.erase(this->velocity_list.begin() + i); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (auto& location : this->location_list) { 		ofDrawSphere(location, 5); 		for (auto& other : this->location_list) { 			if (location == other) continue; 			if (glm::distance(location, other) < 100) { 				ofDrawLine(location, other); 			} 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |