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柱たち。
Pillars.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh face_mesh, frame_mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofEnableDepthTest(); 	this->frame_mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	this->face_mesh.clear(); 	this->frame_mesh.clear(); 	int radius_span = 10; 	int deg_span = 8; 	for (int radius = 100; radius < 300; radius += radius_span * 4) { 		for (int deg_start = 0; deg_start < 360; deg_start += deg_span) { 			auto noise_seed = glm::vec2((300 - radius) * cos(deg_start * DEG_TO_RAD), (300 - radius) * sin(deg_start * DEG_TO_RAD)); 			auto noise_value = ofNoise(glm::vec3(noise_seed * 0.01, ofGetFrameNum() * 0.005)); 			auto z = ofMap(noise_value, 0, 1, -radius, radius); 			int param_index = this->face_mesh.getNumVertices(); 			for (int deg = deg_start; deg < deg_start + deg_span; deg++) { 				int index = this->face_mesh.getNumVertices(); 				vector<glm::vec3> vertices; 				vertices.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z)); 				vertices.push_back(glm::vec3((radius + radius_span) * cos(deg * DEG_TO_RAD), (radius + radius_span) * sin(deg * DEG_TO_RAD), z)); 				vertices.push_back(glm::vec3((radius + radius_span) * cos((deg + 1) * DEG_TO_RAD), (radius + radius_span) * sin((deg + 1) * DEG_TO_RAD), z)); 				vertices.push_back(glm::vec3(radius * cos((deg + 1) * DEG_TO_RAD), radius * sin((deg + 1) * DEG_TO_RAD), z)); 				vertices.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); 				vertices.push_back(glm::vec3((radius + radius_span) * cos(deg * DEG_TO_RAD), (radius + radius_span) * sin(deg * DEG_TO_RAD), 0)); 				vertices.push_back(glm::vec3((radius + radius_span) * cos((deg + 1) * DEG_TO_RAD), (radius + radius_span) * sin((deg + 1) * DEG_TO_RAD), 0)); 				vertices.push_back(glm::vec3(radius * cos((deg + 1) * DEG_TO_RAD), radius * sin((deg + 1) * DEG_TO_RAD), 0)); 				this->face_mesh.addVertices(vertices); 				this->face_mesh.addIndex(index + 0);	this->face_mesh.addIndex(index + 1); this->face_mesh.addIndex(index + 2); 				this->face_mesh.addIndex(index + 0); this->face_mesh.addIndex(index + 2); this->face_mesh.addIndex(index + 3); 				this->face_mesh.addIndex(index + 4);	this->face_mesh.addIndex(index + 5); this->face_mesh.addIndex(index + 6); 				this->face_mesh.addIndex(index + 4); this->face_mesh.addIndex(index + 6); this->face_mesh.addIndex(index + 7); 				this->face_mesh.addIndex(index + 0);	this->face_mesh.addIndex(index + 3); this->face_mesh.addIndex(index + 7); 				this->face_mesh.addIndex(index + 0); this->face_mesh.addIndex(index + 4); this->face_mesh.addIndex(index + 7); 				this->face_mesh.addIndex(index + 1);	this->face_mesh.addIndex(index + 2); this->face_mesh.addIndex(index + 6); 				this->face_mesh.addIndex(index + 1);	this->face_mesh.addIndex(index + 5); this->face_mesh.addIndex(index + 6); 				this->frame_mesh.addVertices(vertices); 				this->frame_mesh.addIndex(index + 0); this->frame_mesh.addIndex(index + 3); 				this->frame_mesh.addIndex(index + 4); this->frame_mesh.addIndex(index + 7); 				this->frame_mesh.addIndex(index + 1); this->frame_mesh.addIndex(index + 2); 				this->frame_mesh.addIndex(index + 5); this->frame_mesh.addIndex(index + 6); 			} 			this->face_mesh.addIndex(param_index + 0); this->face_mesh.addIndex(param_index + 1); this->face_mesh.addIndex(param_index + 5); 			this->face_mesh.addIndex(param_index + 0); this->face_mesh.addIndex(param_index + 4); this->face_mesh.addIndex(param_index + 5); 			this->frame_mesh.addIndex(param_index + 0); this->frame_mesh.addIndex(param_index + 1); 			this->frame_mesh.addIndex(param_index + 4); this->frame_mesh.addIndex(param_index + 5); 			this->frame_mesh.addIndex(param_index + 0); this->frame_mesh.addIndex(param_index + 4); 			this->frame_mesh.addIndex(param_index + 1); this->frame_mesh.addIndex(param_index + 5); 			param_index = this->face_mesh.getNumVertices() - 8; 			this->face_mesh.addIndex(param_index + 2); this->face_mesh.addIndex(param_index + 3); this->face_mesh.addIndex(param_index + 6); 			this->face_mesh.addIndex(param_index + 3); this->face_mesh.addIndex(param_index + 6); this->face_mesh.addIndex(param_index + 7); 			this->frame_mesh.addIndex(param_index + 2); this->frame_mesh.addIndex(param_index + 3); 			this->frame_mesh.addIndex(param_index + 6); this->frame_mesh.addIndex(param_index + 7); 			this->frame_mesh.addIndex(param_index + 2); this->frame_mesh.addIndex(param_index + 6); 			this->frame_mesh.addIndex(param_index + 3); this->frame_mesh.addIndex(param_index + 7); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateZ(ofGetFrameNum() * 0.5); 	ofSetColor(39); 	this->face_mesh.draw(); 	ofSetColor(239); 	this->frame_mesh.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |