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ぐにゃぐにゃ正方形。
Soft square.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	glm::vec2 make_point(int len, int param); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofNoFill(); 	ofSetLineWidth(2); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.5); 	for (int len = 50; len <= 400; len += 50) { 		vector<glm::vec3> vertices; 		for (int param = 0; param < 100; param++) { 			auto location = glm::vec3(this->make_point(len, param), 0); 			auto len = glm::length(location); 			auto angle_x = ofMap(sin(len * 0.01 + ofGetFrameNum() * 0.01), -1, 1, -PI * 0.25, PI * 0.25); 			auto angle_y = ofMap(sin(len * 0.01 + ofGetFrameNum() * 0.01), -1, 1, -PI * 0.25, PI * 0.25); 			auto rotation_x = glm::rotate(glm::mat4(), angle_x, glm::vec3(1, 0, 0)); 			auto rotation_y = glm::rotate(glm::mat4(), angle_y, glm::vec3(0, 1, 0)); 			location = glm::vec4(location, 0) * rotation_y * rotation_x; 			vertices.push_back(location); 		} 		ofBeginShape(); 		ofVertices(vertices); 		ofEndShape(true); 	} 	this->cam.end(); } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |