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数字の塔を下から覗く。
Number tower.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	int font_size; 	ofTrueTypeFont font; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	ofSetColor(39); 	ofSetLineWidth(3); 	ofNoFill(); 	ofEnableDepthTest(); 	this->font_size = 80; 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", this->font_size, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(180); 	vector<char> charactors = { 		'1', '2', '3', '4', '5', 		'6', '7', '8', '9', '1' 		 }; 	for (int i = 0; i < 4; i += 1) { 		ofRotateY(90); 		for (int x = -120; x < 120; x += this->font_size) { 			for (int y = -480; y < 480; y += this->font_size) { 				auto location = glm::vec3(x, y, 120); 				float angle = PI * 0.5 * i; 				auto rotation = glm::rotate(glm::mat4(), angle, glm::vec3(0, 1, 0)); 				auto noise_location = glm::vec4(location, 0) * rotation; 				int charactor_index = ofMap(ofNoise(noise_location.x * 0.001, noise_location.y * 0.001 + ofGetFrameNum() * 0.01, noise_location.z * 0.001), 0, 1, 0, charactors.size()); 				auto path = this->font.getCharacterAsPoints(charactors[charactor_index], true, false); 				auto outline = path.getOutline(); 				ofPushMatrix(); 				ofTranslate(location); 				ofFill(); 				ofSetColor(239); 				ofBeginShape(); 				for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 					if (outline_index != 0) { ofNextContour(true); } 					auto vertices = outline[outline_index].getVertices(); 					for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 						auto location = glm::vec2(this->font_size - vertices[vertices_index].x, vertices[vertices_index].y + this->font.stringHeight(string{ charactors[i] }) * 0.5); 						ofVertex(location); 					} 				} 				ofEndShape(true); 				ofNoFill(); 				ofSetColor(39); 				ofBeginShape(); 				for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 					if (outline_index != 0) { ofNextContour(true); } 					auto vertices = outline[outline_index].getVertices(); 					for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 						auto location = glm::vec2(this->font_size - vertices[vertices_index].x, vertices[vertices_index].y + this->font.stringHeight(string{ charactors[i] }) * 0.5); 						ofVertex(location); 					} 				} 				ofEndShape(true); 				ofPopMatrix(); 			} 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |