[ Video ]
[ About ]
とげトーラス。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec3 make_point(float R, float r, float u, float v); ofEasyCam cam; ofMesh face_mesh, frame_mesh; vector<glm::vec3> location_list; vector<float> height_list; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofEnableDepthTest(); for (auto v = 0; v < 360; v += 5) { for (auto u = 0; u < 360; u += 8) { this->location_list.push_back(this->make_point(200, 50, u, v)); this->height_list.push_back(0); } } this->frame_mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->face_mesh.clear(); this->frame_mesh.clear(); auto R = 200; auto r = 50; auto v_span = 5; auto u_span = 8; for (int i = 0; i < this->height_list.size(); i++) { auto noise_value = ofNoise(glm::vec4(this->location_list[i], ofGetFrameNum() * 0.005)); if (noise_value > 0.85) { this->height_list[i] < 100 ? this->height_list[i] += ofMap(noise_value, 0.85, 1, 0, 20) : 100; } else { this->height_list[i] > 0 ? this->height_list[i] -= 1 : 0; } } int index = 0; for (auto v = 0; v < 360; v += v_span) { for (auto u = 0; u < 360; u += u_span) { auto noise_seed = this->make_point(R, r, u + u_span * 0.5, v + v_span * 0.5); auto noise_value = ofNoise(glm::vec4(noise_seed, ofGetFrameNum() * 0.01)); auto height = this->height_list[index++]; vector<glm::vec3> vertices; vertices.push_back(this->make_point(R, r, u, v)); vertices.push_back(this->make_point(R, r, u + u_span, v)); vertices.push_back(this->make_point(R, r, u + u_span, v + v_span)); vertices.push_back(this->make_point(R, r, u, v + v_span)); vertices.push_back(this->make_point(R, r + height, u, v)); vertices.push_back(this->make_point(R, r + height, u + u_span, v)); vertices.push_back(this->make_point(R, r + height, u + u_span, v + v_span)); vertices.push_back(this->make_point(R, r + height, u, v + v_span)); int index = this->face_mesh.getNumVertices(); this->face_mesh.addVertices(vertices); this->frame_mesh.addVertices(vertices); // Face Index this->face_mesh.addIndex(index + 0); this->face_mesh.addIndex(index + 1); this->face_mesh.addIndex(index + 2); this->face_mesh.addIndex(index + 0); this->face_mesh.addIndex(index + 2); this->face_mesh.addIndex(index + 3); this->face_mesh.addIndex(index + 4); this->face_mesh.addIndex(index + 5); this->face_mesh.addIndex(index + 6); this->face_mesh.addIndex(index + 4); this->face_mesh.addIndex(index + 6); this->face_mesh.addIndex(index + 7); this->face_mesh.addIndex(index + 0); this->face_mesh.addIndex(index + 4); this->face_mesh.addIndex(index + 5); this->face_mesh.addIndex(index + 0); this->face_mesh.addIndex(index + 5); this->face_mesh.addIndex(index + 1); this->face_mesh.addIndex(index + 1); this->face_mesh.addIndex(index + 5); this->face_mesh.addIndex(index + 6); this->face_mesh.addIndex(index + 1); this->face_mesh.addIndex(index + 6); this->face_mesh.addIndex(index + 2); this->face_mesh.addIndex(index + 2); this->face_mesh.addIndex(index + 6); this->face_mesh.addIndex(index + 7); this->face_mesh.addIndex(index + 2); this->face_mesh.addIndex(index + 7); this->face_mesh.addIndex(index + 3); this->face_mesh.addIndex(index + 3); this->face_mesh.addIndex(index + 7); this->face_mesh.addIndex(index + 4); this->face_mesh.addIndex(index + 3); this->face_mesh.addIndex(index + 4); this->face_mesh.addIndex(index + 0); // Frame Index this->frame_mesh.addIndex(index + 0); this->frame_mesh.addIndex(index + 1); this->frame_mesh.addIndex(index + 1); this->frame_mesh.addIndex(index + 2); this->frame_mesh.addIndex(index + 2); this->frame_mesh.addIndex(index + 3); this->frame_mesh.addIndex(index + 3); this->frame_mesh.addIndex(index + 0); this->frame_mesh.addIndex(index + 4); this->frame_mesh.addIndex(index + 5); this->frame_mesh.addIndex(index + 5); this->frame_mesh.addIndex(index + 6); this->frame_mesh.addIndex(index + 6); this->frame_mesh.addIndex(index + 7); this->frame_mesh.addIndex(index + 7); this->frame_mesh.addIndex(index + 4); this->frame_mesh.addIndex(index + 0); this->frame_mesh.addIndex(index + 4); this->frame_mesh.addIndex(index + 1); this->frame_mesh.addIndex(index + 5); this->frame_mesh.addIndex(index + 2); this->frame_mesh.addIndex(index + 6); this->frame_mesh.addIndex(index + 3); this->frame_mesh.addIndex(index + 7); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(120); ofRotateZ(ofGetFrameNum() * 0.6666666666666666); ofSetColor(0); this->face_mesh.drawFaces(); ofSetColor(255); this->frame_mesh.drawWireframe(); this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { // 数学デッサン教室 描いて楽しむ数学たち P.31 u *= DEG_TO_RAD; v *= DEG_TO_RAD; auto x = (R + r * cos(u)) * cos(v); auto y = (R + r * cos(u)) * sin(v); auto z = r * sin(u); return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |