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ofIcoSpherePrimitiveから取得出来る球体上の座標をNoiseで変化
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("Insta"); 	ofBackground(239); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	float radius = 400; 	ofIcoSpherePrimitive ico_sphere = ofIcoSpherePrimitive(radius, 3); 	vector<ofMeshFace> triangles = ico_sphere.getMesh().getUniqueFaces(); 	for (int i = 0; i < triangles.size(); i++) { 		ofPoint average = (triangles[i].getVertex(0) + triangles[i].getVertex(1) + triangles[i].getVertex(2)) / 3; 		average = average.normalized() * 240; 		vector<ofPoint> vertices; 		for (int j = 0; j < 3; j++) { 			ofPoint point(triangles[i].getVertex(j).x, triangles[i].getVertex(j).y, triangles[i].getVertex(j).z); 			float noise_value = ofNoise(point.x * 0.005, point.y * 0.005, point.z * 0.005, ofGetFrameNum() * 0.08) * 0.5 + 1; 			ofPoint noise_point = point * noise_value; 			vertices.push_back(noise_point); 		} 		ofFill(); 		ofSetColor(39); 		ofBeginShape(); 		ofVertices(vertices); 		ofEndShape(); 		ofNoFill(); 		ofSetColor(239); 		ofBeginShape(); 		ofVertices(vertices); 		ofEndShape(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |