[ Video ]
[ About ]
SNSに投稿を始めたころのヤツをイメージして。以前はParticleクラスとして定義していましたが、今回はRandomとNoiseを使って毎フレーム計算して算出するようにしました。
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(239); 	ofSetWindowTitle("Insta"); 	//ofBackground(39); 	//ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofSeedRandom(39); 	ofTranslate(ofGetWidth() / 2, ofGetHeight() / 2); 	float radius = 250; 	for (int i = 0; i < 512; i++) { 		float size = ofRandom(20.f); 		float deg = ofRandom(360.f) + ofGetFrameNum() * ofMap(size, 0, 20, 0.8, 0.15); 		float noise_value = ofMap(ofNoise(i * 0.5, ofGetFrameNum() * 0.005), 0, 1, 0.8, 1.2); 		float x = radius * noise_value * cos(deg * DEG_TO_RAD); 		float y = radius * noise_value * sin(deg * DEG_TO_RAD); 		ofPoint point = ofPoint(x, y); 		ofColor c; 		c.setHsb(i % 256, 239, 239); 		ofSetColor(c, 139); 		ofFill(); 		ofDrawCircle(point, size); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |