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Particleをsin関数を使って動かしています。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | #pragma once #include "ofMain.h" #include "Particle.h" class ofApp : public ofBaseApp { public: 	~ofApp(); 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<Particle*> particles; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | #include "ofApp.h" //-------------------------------------------------------------- ofApp::~ofApp() { 	for (int i = this->particles.size() - 1; i > -1; i--) { 		delete this->particles[i]; 		this->particles.erase(this->particles.begin() + i); 	} } //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(0); 	ofSetWindowTitle("Insta"); 	ofEnableSmoothing(); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	for (int i = 0; i < 512; i++) { 		this->particles.push_back(new Particle()); 	} } //-------------------------------------------------------------- void ofApp::update() { 	for (Particle* p : this->particles) { 		p->update(); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (Particle* p : this->particles) { 		p->draw(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | #pragma once #include "ofMain.h" class Particle { public: 	Particle(); 	~Particle() {} 	void update(); 	void draw(); private: 	ofVec2f location; 	float	step; 	float	body_size; 	ofColor body_color; 	float	alpha; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | #include "Particle.h" Particle::Particle() { 	this->location = ofVec2f(ofRandom(-ofGetWidth() / 2, ofGetWidth() / 2), ofRandom(-ofGetHeight() / 2, ofGetHeight() / 2)); 	this->step = ofRandom(2.0, 5.0); 	this->body_size = ofRandom(10, 40); 	this->body_color.setHsb(ofRandom(255), 255, 255); 	this->alpha = ofRandom(200, 255); } void Particle::update() { 	float x = this->location.x + this->step; 	float y = this->location.y + sin((this->location.x + this->body_size + ofGetFrameNum()) * 0.005) * this->body_size * 0.05; 	this->location = ofVec2f(x, y); 	if (this->location.x > ofGetWidth() / 2 + this->body_size) {  		this->location.x = -ofGetWidth() / 2 - this->body_size;  	} } void Particle::draw() { 	ofSetColor(this->body_color, this->alpha); 	ofDrawEllipse(this->location, this->body_size, this->body_size); } |