[ Video ]
[ About ]
マウスの加速度を計算して、Particleインスタンスを追加。
加速度は、Particleのサイズと速度に反映される。
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | #pragma once #include "ofMain.h" #include "Particle.h" class ofApp : public ofBaseApp{ 	public: 		~ofApp(); 		void setup(); 		void update(); 		void draw(); 		void keyPressed(int key) {}; 		void keyReleased(int key) {}; 		void mouseMoved(int x, int y) {}; 		void mouseDragged(int x, int y, int button) {}; 		void mousePressed(int x, int y, int button) {}; 		void mouseReleased(int x, int y, int button) {}; 		void mouseEntered(int x, int y) {}; 		void mouseExited(int x, int y) {}; 		void windowResized(int w, int h) {}; 		void dragEvent(ofDragInfo dragInfo) {}; 		void gotMessage(ofMessage msg) {}; 		ofEasyCam cam; 		vector<Particle*> particles; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | #include "ofApp.h" //-------------------------------------------------------------- ofApp::~ofApp(){ 	for (int i = this->particles.size() - 1; i > -1; i--) { 		delete this->particles[i]; 		this->particles.erase(this->particles.begin() + i); 	} } //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(255); 	ofSetWindowTitle("Insta"); } //-------------------------------------------------------------- void ofApp::update(){ 	ofVec2f mouse_point = ofVec2f(ofGetMouseX() - ofGetWidth() / 2, ofGetHeight() / 2 - ofGetMouseY()); 	ofVec2f prev_mouse_point = ofVec2f(ofGetPreviousMouseX() - ofGetWidth() / 2, ofGetHeight() / 2 - ofGetPreviousMouseY()); 	ofVec2f velocity = prev_mouse_point - mouse_point; 	if (velocity.length() > 5) { 		this->particles.push_back(new Particle(mouse_point, velocity)); 	} 	for (int i = this->particles.size() - 1; i > -1; i--) { 		this->particles[i]->update(); 		if (this->particles[i]->isDead()){ 			delete this->particles[i]; 			this->particles.erase(this->particles.begin() + i); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (Particle* p : this->particles) { 		p->draw(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | #pragma once #include "ofMain.h" class Particle { public: 	Particle(); 	Particle(ofVec2f location, ofVec2f velocity); 	~Particle(); 	void update(); 	void draw(); 	bool isDead(); private: 	ofVec2f location; 	ofVec2f velocity; 	float	body_size; 	ofColor body_color; 	int		alpha; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | #include "Particle.h" Particle::Particle() : Particle(ofVec2f(0, 0), ofVec2f(0, 0)){ } Particle::Particle(ofVec2f location, ofVec2f velocity) { 	this->location = location; 	this->velocity = velocity; 	this->alpha = 255; 	this->body_size = velocity.length() * 3; 	this->body_color.setHsb(ofRandom(255), 255, 255); } Particle::~Particle(){ } void Particle::update() { 	this->location += this->velocity; 	this->alpha -= 5; } void Particle::draw() { 	ofSetColor(this->body_color, this->alpha); 	ofEllipse(this->location, this->body_size, this->body_size); } bool Particle::isDead() { 	return this->alpha < 0; } | 
[ Link ]