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円柱状の空間を目に見えないParticleが一定速度で移動しています。Particle同士の距離が一定以下になったとき、Particle自身とそれぞれのParticleを結ぶ線が浮き出ます。また、距離と透過度は連動しており、近づくほどハッキリと、遠ざかると薄っすらとなっていきます。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofBackground(39); 	ofSetWindowTitle("Insta"); 	ofEnableDepthTest(); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(270); 	// Make Particle Location 	vector<ofPoint> points; 	for (int i = 0; i < 512; i++) { 		int radius = ofRandom(100, 300); 		float z_speed = ofRandom(1, 3); 		float deg_speed = ofRandom(1, 2); 		float deg = ofRandom(360) + ofGetFrameNum() * deg_speed; 		float z = ofRandom(-ofGetWidth() / 2, ofGetWidth() / 2); 		z += (int)(z + ofGetFrameNum() * z_speed) % ofGetWidth() - ofGetWidth() / 2; 		ofPoint point(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z); 		points.push_back(point); 	} 	// Draw Particle 	for (int i = 0; i < points.size(); i++) { 		for (int j = i + 1; j < points.size(); j++) { 			float distance = points[i].distance(points[j]); 			if (distance < 40) { 				ofSetColor(239, ofMap(distance, 0, 40, 255, 128)); 				ofDrawLine(points[i], points[j]); 				ofDrawSphere(points[i], 3); 				ofDrawSphere(points[j], 3); 			} 			else if(distance < 50){ 				ofSetColor(239, ofMap(distance, 40, 50, 128, 0)); 				ofDrawLine(points[i], points[j]); 				ofDrawSphere(points[i], 3); 				ofDrawSphere(points[j], 3); 			} 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |