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手前と奥。
Front and back.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_particles(int count); 	int inner_size; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	this->inner_size = 150; } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	vector<glm::vec2> outer_vertices = {  		glm::vec2(0, 0), 		glm::vec2(0, ofGetHeight()), 		glm::vec2(ofGetWidth(), ofGetHeight()), 		glm::vec2(ofGetWidth(), 0) 	}; 	vector<glm::vec2> inner_vertices = {  		glm::vec2(ofGetWidth() * 0.5 - this->inner_size, ofGetHeight() * 0.5 - this->inner_size), 		glm::vec2(ofGetWidth() * 0.5 - this->inner_size, ofGetHeight() * 0.5 + this->inner_size), 		glm::vec2(ofGetWidth() * 0.5 + this->inner_size, ofGetHeight() * 0.5 + this->inner_size), 		glm::vec2(ofGetWidth() * 0.5 + this->inner_size, ofGetHeight() * 0.5 - this->inner_size) 	}; 	this->draw_particles(16); 	ofFill(); 	ofSetColor(239); 	ofBeginShape(); 	ofVertices(outer_vertices); 	ofNextContour(true); 	ofVertices(inner_vertices); 	ofEndShape(true); 	ofNoFill(); 	ofSetColor(39); 	ofBeginShape(); 	ofVertices(outer_vertices); 	ofNextContour(true); 	ofVertices(inner_vertices); 	ofEndShape(true); 	this->draw_particles(8); } //-------------------------------------------------------------- void ofApp::draw_particles(int count) { 	ofSetColor(39); 	for (int i = 0; i < count; i++) { 		auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); 		auto location = glm::vec2(); 		vector<glm::vec2> vertices; 		for (int k = 0; k < 15; k++) { 			location = glm::vec2(ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + k) * 0.005), 0, 1, 0, ofGetWidth()), ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + k) * 0.005), 0, 1, 0, ofGetHeight())); 			vertices.push_back(location); 		} 		ofNoFill(); 		ofBeginShape(); 		ofVertices(vertices); 		ofEndShape(); 		ofFill(); 		ofDrawCircle(location, 8); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |