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2つの円。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); float radius = 135; ofSetColor(239, 39, 39, 200); ofFill(); ofBeginShape(); for (int deg = 0; deg < 360; deg++) { auto x = ofNoise(glm::vec3(cos(deg * DEG_TO_RAD) * 2, sin(deg * DEG_TO_RAD) * 2, ofGetFrameNum() * 0.03)) < 0.5 ? -200 : 200; ofVertex(x + radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); } ofEndShape(true); ofSetColor(239, 39, 39); ofNoFill(); ofBeginShape(); for (int deg = 0; deg < 360; deg++) { auto x = ofNoise(glm::vec3(cos(deg * DEG_TO_RAD) * 2, sin(deg * DEG_TO_RAD) * 2, ofGetFrameNum() * 0.03)) < 0.5 ? -200 : 200; ofVertex(x + radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); } ofEndShape(true); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |