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BoxをX, Y, Z方向に敷き詰めて大きなBox集合体を構成しています。それぞれのBoxは座標情報とフレーム数を引数としたNoise関数の値で、大きさを変えており、法則性のようなものが垣間見えます。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(239); 	ofSetWindowTitle("Insta"); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.25); 	int aggregation_size = 720; 	int box_size = 72; 	ofColor box_color; 	for (int x = -aggregation_size / 2; x <= aggregation_size / 2; x += box_size) { 		for (int y = -aggregation_size / 2; y <= aggregation_size / 2; y += box_size) { 			for (int z = -aggregation_size / 2; z <= aggregation_size / 2; z += box_size) { 				float noise_value = ofNoise(x * 0.004, y * 0.004, z * 0.004, ofGetFrameNum() * 0.005); 				noise_value = noise_value > 0.5 ? 1 : noise_value; 				box_color.setHsb(ofRandom(255), 225, 225); 				ofSetColor(box_color); 				ofDrawBox(ofPoint(x, y, z), box_size * noise_value); 			} 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |