[ Video ]
[ About ]
Leap Motionというセンサーで、手の状態やジェスチャー情報を取得しています。
手が50%以上開いた状態だと、手の加速度を反映したParticleが生成されます。
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | #pragma once #include "ofMain.h" #include "Particle.h" // Leap Motion SDK #include "Leap.h" #pragma comment(lib, "Leap.lib") class ofApp : public ofBaseApp{ 	public: 		~ofApp(); 		void setup(); 		void update(); 		void draw(); 		void keyPressed(int key) { } 		void keyReleased(int key) { } 		void mouseMoved(int x, int y) { } 		void mouseDragged(int x, int y, int button) { } 		void mousePressed(int x, int y, int button) { } 		void mouseReleased(int x, int y, int button) { } 		void mouseEntered(int x, int y) { } 		void mouseExited(int x, int y) { } 		void windowResized(int w, int h) {} 		void dragEvent(ofDragInfo dragInfo) { } 		void gotMessage(ofMessage msg) {} 		ofEasyCam cam; 		vector<Particle*> particles; 		Leap::Controller leap; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | #include "ofApp.h" //-------------------------------------------------------------- ofApp::~ofApp() { 	for (int i = this->particles.size() - 1; i > -1; i--) { 		delete this->particles[i]; 		this->particles.erase(this->particles.begin() + i); 	} } //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(0); 	ofSetWindowTitle("Insta"); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update(){ 	Leap::Frame frame = leap.frame(); 	for (Leap::Hand hand : frame.hands()) { 		if (hand.grabStrength() < 0.5) { 			ofVec2f velocity = ofVec2f(hand.palmVelocity().x, hand.palmVelocity().y); 			velocity.limit(5); 			this->particles.push_back(new Particle(ofVec2f(hand.palmPosition().x, hand.palmPosition().y - ofGetHeight() / 5), velocity)); 		} 	} 	for (int i = this->particles.size() - 1; i > -1; i--) { 		this->particles[i]->update(); 		if (this->particles[i]->isDead()) { 			delete this->particles[i]; 			this->particles.erase(this->particles.begin() + i); 		} 	} } //-------------------------------------------------------------- void ofApp::draw(){ 	this->cam.begin(); 	for (Particle* p : this->particles) { 		p->draw(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main(){ 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | #pragma once #include "ofMain.h" class Particle { public: 	Particle(); 	Particle(ofVec2f location, ofVec2f velocity); 	~Particle(); 	void update(); 	void draw(); 	bool isDead(); private: 	ofVec2f location; 	ofVec2f velocity; 	float	body_size; 	ofColor body_color; 	int		alpha; };  | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | #include "Particle.h" Particle::Particle() : Particle(ofVec2f(0, 0), ofVec2f(0, 0)) { } Particle::Particle(ofVec2f location, ofVec2f velocity) { 	this->location = location; 	this->velocity = velocity; 	this->alpha = 255; 	this->body_size = velocity.length() * 7; 	this->body_color.setHsb(ofRandom(255), 255, 255); } Particle::~Particle() { } void Particle::update() { 	this->location += this->velocity; 	this->alpha -= 3; } void Particle::draw() { 	ofSetColor(this->body_color, this->alpha); 	ofEllipse(this->location, this->body_size, this->body_size); } bool Particle::isDead() { 	return this->alpha < 0; } | 
[ Link ]
Leap Motion
https://github.com/junkiyoshi/Insta20171015