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昨日のランダムウォークにZ軸を加えて3Dに
Random walk 3D.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" #include "Particle.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<Particle> particles; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	ofSetColor(239); 	ofEnableDepthTest(); 	for (int i = 0; i < 128; i++) { this->particles.push_back(Particle()); } } //-------------------------------------------------------------- void ofApp::update() { 	for (Particle& particle : particles) { particle.Upate(); } } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.5); 	for (Particle& particle : particles) { particle.Draw(); } 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | #pragma once #include "ofMain.h" class Particle{ public: 	Particle(); 	~Particle(); 	void Upate(); 	void Draw(); private: 	int depth; 	ofPoint location; 	ofPoint direction; 	ofPoint directions[6]; 	std::deque<ofPoint> logs; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | #include "Particle.h" Particle::Particle() { 	this->depth = ofGetWidth() > ofGetHeight() ? ofGetWidth() : ofGetHeight(); 	int x = (int)(ofRandom(ofGetWidth()) / 20) * 20; 	int y = (int)(ofRandom(ofGetHeight()) / 20) * 20; 	int z = (int)(ofRandom(this->depth) / 20) * 20; 	this->location = ofPoint(x, y, z); 	this->directions[0] = ofPoint(1, 0, 0); 	this->directions[1] = ofPoint(-1, 0, 0); 	this->directions[2] = ofPoint(0, 1, 0); 	this->directions[3] = ofPoint(0, -1, 0); 	this->directions[4] = ofPoint(0, 0, 1); 	this->directions[5] = ofPoint(0, 0, -1); } Particle::~Particle(){ } void Particle::Upate() { 	if (ofGetFrameNum() % 20 == 0) { 		int r = ofRandom(6); 		this->direction = this->directions[r]; 		if (this->location.x < 0) { this->direction = this->directions[0]; } 		else if (this->location.x > ofGetWidth()) { this->direction = this->directions[1]; } 		if (this->location.y < 0) { this->direction = this->directions[2]; } 		else if (this->location.y > ofGetHeight()) { this->direction = this->directions[3]; } 		if (this->location.z < 0) { this->direction = this->directions[4]; } 		else if (this->direction.z > this->depth) { this->direction = this->directions[5]; } 	} 	this->location += this->direction * 2; 	this->logs.push_front(location - ofPoint(ofGetWidth() * 0.5, ofGetHeight() * 0.5, this->depth * 0.5)); 	while (this->logs.size() > 90) { this->logs.pop_back(); } } void Particle::Draw() { 	ofFill(); 	ofDrawSphere(this->logs.front(), 3); 	ofNoFill(); 	ofBeginShape(); 	for (ofPoint& log : this->logs) { 		ofVertex(log); 	} 	ofEndShape(); } |