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回転する四角形
Rotate rectangles.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(3); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { auto size = 60; for (int x = size * 0.5; x <= ofGetWidth(); x += size) { for (int y = size * 0.5; y <= ofGetHeight(); y += size) { ofPushMatrix(); ofTranslate(x, y); auto noise_value = ofNoise(x * 0.005, y * 0.005, ofGetFrameNum() * 0.005); auto rotate_x = 0; if (noise_value < 0.25) { rotate_x = ofMap(noise_value, 0, 0.25, -180, 0); } else if (noise_value > 0.75) { rotate_x = ofMap(noise_value, 0.75, 1.0, 0, 180); } ofRotateX(rotate_x); ofFill(); ofSetColor(39); ofDrawRectangle(0, 0, size - 1.5, size - 1.5); ofNoFill(); ofSetColor(239); ofDrawRectangle(0, 0, size, size); ofPopMatrix(); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |