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正方形の波。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofSetLineWidth(1.5); ofNoFill(); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { auto span = 30; for (int x = 0; x <= 720; x += span) { for (int i = 0; i < 8; i++) { auto y = ofMap(ofNoise(x * 0.003 + (ofGetFrameNum() - i * 10) * 0.008), 0, 1, 0, 720); auto size = ofMap(i, 0, 5, span, span * 0.1); ofSetColor(255, ofMap(i, 0, 5, 255, 0)); ofDrawRectangle(x, y, size, size); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |