[ Video ]
[ About ]
球体滝流れ。
Waterfall of sphere.
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<glm::vec3> locations; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61  | 
						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofEnableDepthTest(); 	ofSetLineWidth(1.5); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->locations.clear(); 	int radius = 300; 	for (int i = 0; i < 500; i++) { 		auto base_location = glm::vec3(ofRandom(-radius, radius), (int)(ofRandom(-radius, radius) + ofGetFrameNum() * 5) % (radius * 2) - radius, ofRandom(-radius, radius)); 		glm::vec3 location = glm::normalize(base_location) * radius; 		auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofGetFrameNum() % 300, 0, 300, -PI, PI), glm::vec3(0, 1, 0)); 		location = glm::vec4(location, 0) * rotation_y; 		this->locations.push_back(location); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(180); 	for (auto& location : this->locations) { 		ofDrawSphere(location, 3); 		for (auto& other : this->locations) { 			if (location == other) { continue; } 			float distance = glm::distance(location, other); 			if(distance < 50){ 				ofDrawLine(location, other); 			} 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |