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Noise関数の値で円の座標と正方形の座標を行ったり来たり
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	// Make Method 	ofPoint make_rect_point(float half_len, int deg); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(239); 	ofSetWindowTitle("Insta"); 	ofSetLineWidth(2); 	ofSetColor(239, 0, 0); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() / 2, ofGetHeight() / 2); 	int radius = 150; 	int half_len = 300; 	for (int deg = 0; deg < 360; deg += 2) { 		ofPoint circle_point = ofPoint(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 		float noise_value = ofNoise(circle_point.x * 0.015, circle_point.y * 0.015, ofGetFrameNum() * 0.005); 		ofPoint rect_point = make_rect_point(half_len * noise_value , deg); 		if (rect_point.length() > radius) { 			rect_point = make_rect_point(half_len, deg); 		} 		else { 			rect_point = ofPoint(rect_point.length() * cos(deg * DEG_TO_RAD), rect_point.length() * sin(deg * DEG_TO_RAD)); 		} 		ofDrawLine(circle_point, rect_point); 	} } //-------------------------------------------------------------- ofPoint ofApp::make_rect_point(float half_len, int deg) { 	int param = (deg + 45) / 90; 	ofPoint point; 	switch (param % 4) { 	case 0: 		return ofPoint(len, ofMap((deg + 45) % 90, 0, 89, -len, len)); 	case 1: 		return  ofPoint(ofMap((deg + 45) % 90, 0, 89, len, -len), len); 	case 2: 		return ofPoint(-len, ofMap((deg + 45) % 90, 0, 89, len, -len)); 	case 3: 		return ofPoint(ofMap((deg + 45) % 90, 0, 89, -len, len), -len); 	default: 		return ofPoint(0, 0); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |