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トーラスのうねり。
Torus swell.
[ Source ]
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec3 make_point(float R, float r, float u, float v); ofEasyCam cam; vector<ofColor> base_color_list; float u_seed, v_seed; vector<pair<float, float>> deg_list; vector<vector<glm::vec3>> log_list; vector<ofColor> color_list; vector<float> life_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofEnableDepthTest(); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); ofNoFill(); this->u_seed = ofRandom(1000); this->v_seed = ofRandom(1000); ofColor color; vector<int> hex_list = { 0xef476f, 0xffd166, 0x06d6a0, 0x118ab2, 0x073b4c }; for (auto hex : hex_list) { color.setHex(hex); this->base_color_list.push_back(color); } } //-------------------------------------------------------------- void ofApp::update() { while (this->deg_list.size() < 800) { auto deg_pair = make_pair(ofRandom(360), ofRandom(360)); this->deg_list.push_back(deg_pair); vector<glm::vec3> log; this->log_list.push_back(log); this->color_list.push_back(this->base_color_list[(int)ofRandom(this->base_color_list.size())]); this->life_list.push_back(ofRandom(60, 120)); } for (int i = this->deg_list.size() - 1; i >= 0; i--) { this->life_list[i] -= 1; if (this->life_list[i] < 0) { this->deg_list.erase(this->deg_list.begin() + i); this->log_list.erase(this->log_list.begin() + i); this->color_list.erase(this->color_list.begin() + i); this->life_list.erase(this->life_list.begin() + i); continue; } auto location = this->make_point(300, 50, this->deg_list[i].first, this->deg_list[i].second); auto u_param = ofMap(ofNoise(glm::vec4(location * 0.003, this->u_seed + ofGetFrameNum() * 0.005)), 0, 1, -30, 30); auto v_param = ofMap(ofNoise(glm::vec4(location * 0.003, this->v_seed + ofGetFrameNum() * 0.005)), 0, 1, -5, 5); this->deg_list[i].first += u_param; this->deg_list[i].second += v_param; this->log_list[i].push_back(this->make_point(300, 50, this->deg_list[i].first, this->deg_list[i].second)); while (this->log_list[i].size() > 150) { this->log_list[i].erase(this->log_list[i].begin()); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); for (int i = 0; i < this->deg_list.size(); i++) { ofSetColor(this->color_list[i]); if (this->life_list[i] > 60) { ofSetLineWidth(2); } else { ofSetLineWidth(ofMap(this->life_list[i], 0, 60, 0, 2)); } ofBeginShape(); ofVertices(this->log_list[i]); ofEndShape(); } this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { // 数学デッサン教室 描いて楽しむ数学たち P.31 u *= DEG_TO_RAD; v *= DEG_TO_RAD; auto x = (R + r * cos(u)) * cos(v); auto y = (R + r * cos(u)) * sin(v); auto z = r * sin(u); return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |