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三角形の上の線
Line on triangle.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(float radius, int deg); };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofSetColor(255); 	ofNoFill(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5 + 80); 	ofRotate(270); 	for (int i = 0; i < 250; i++) { 		float radius = ofRandom(160, 400); 		vector<glm::vec2> vertices; 		int start = ofRandom(1000) + ofGetFrameNum() * ofRandom(1, 3); 		for (int deg = start; deg <= start + ofRandom(15, 100); deg++) { 			vertices.push_back(this->make_point(radius, deg)); 		} 		ofBeginShape(); 		ofVertices(vertices); 		ofEndShape(); 	} } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(float radius, int deg) { 	deg = deg % 360; 	int deg_a = (deg / 120) * 120; 	int deg_b = deg_a + 120; 	int remainder = deg % 120; 	int diff = deg - deg_a; 	auto point_a = glm::vec2(radius * cos(deg_a * DEG_TO_RAD), radius * sin(deg_a * DEG_TO_RAD)); 	auto point_b = glm::vec2(radius * cos(deg_b * DEG_TO_RAD), radius * sin(deg_b * DEG_TO_RAD)); 	auto distance = point_b - point_a; 	return point_a + (distance / 120) * diff; } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |