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クリエイティブコーディングの毎日投稿が1200日を達成しました。
これからも続けます。
Creative Coding’s daily posts have reached 1200 days.
We will continue to do so.
[ Source ]
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofTrueTypeFont font; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(3); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 180, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	vector<string> word_list = {  		"over", 		"1200", 		"days" 	}; 	vector<glm::vec2> base_location_list = { 		glm::vec2(ofGetWidth() * 0.5 - this->font.stringWidth(word_list[0]) * 0.5, ofGetHeight() * 0.5 - 150), 		glm::vec2(ofGetWidth() * 0.5 - this->font.stringWidth(word_list[1]) * 0.5, ofGetHeight() * 0.5 + 60), 		glm::vec2(ofGetWidth() * 0.5 - this->font.stringWidth(word_list[2]) * 0.5, ofGetHeight() * 0.5 + 270) 	}; 	for(int i = 0; i < word_list.size(); i++){ 		auto word = word_list[i]; 		auto base_location = base_location_list[i]; 		int sample_count = 180; 		vector<ofPath> word_path = this->font.getStringAsPoints(word, true, false); 		for (int word_index = 0; word_index < word_path.size(); word_index++) { 			vector<ofPolyline> outline = word_path[word_index].getOutline(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				outline[outline_index] = outline[outline_index].getResampledByCount(sample_count); 				vector<glm::vec3> vertices = outline[outline_index].getVertices(); 				vector<glm::vec2> black_vertices, white_vertices; 				glm::vec2 circle_location; 				int param = ofGetFrameNum() + base_location.y; 				for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 					auto location = base_location + vertices[vertices_index]; 					if (param % (sample_count * 2) < sample_count) { 						if (vertices_index < param % sample_count) { 							black_vertices.push_back(location); 						} 						else { 							white_vertices.push_back(location); 						} 					} 					else { 						if (vertices_index > param % sample_count) { 							black_vertices.push_back(location); 						} 						else { 							white_vertices.push_back(location); 						} 					} 					if (vertices_index == param % sample_count) { 						circle_location = location; 					} 				} 				ofNoFill(); 				ofSetColor(255); 				ofBeginShape(); 				ofVertices(white_vertices); 				ofEndShape(); 				ofSetColor(39); 				ofBeginShape(); 				ofVertices(black_vertices); 				ofEndShape(); 				ofFill(); 				ofSetColor(39); 				ofDrawCircle(circle_location, 5); 			} 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |