[ Video ]
[ About ]
クリエイティブコーディングの毎日投稿が1200日を達成しました。
これからも続けます。
Creative Coding’s daily posts have reached 1200 days.
We will continue to do so.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(3); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 180, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { vector<string> word_list = { "over", "1200", "days" }; vector<glm::vec2> base_location_list = { glm::vec2(ofGetWidth() * 0.5 - this->font.stringWidth(word_list[0]) * 0.5, ofGetHeight() * 0.5 - 150), glm::vec2(ofGetWidth() * 0.5 - this->font.stringWidth(word_list[1]) * 0.5, ofGetHeight() * 0.5 + 60), glm::vec2(ofGetWidth() * 0.5 - this->font.stringWidth(word_list[2]) * 0.5, ofGetHeight() * 0.5 + 270) }; for(int i = 0; i < word_list.size(); i++){ auto word = word_list[i]; auto base_location = base_location_list[i]; int sample_count = 180; vector<ofPath> word_path = this->font.getStringAsPoints(word, true, false); for (int word_index = 0; word_index < word_path.size(); word_index++) { vector<ofPolyline> outline = word_path[word_index].getOutline(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { outline[outline_index] = outline[outline_index].getResampledByCount(sample_count); vector<glm::vec3> vertices = outline[outline_index].getVertices(); vector<glm::vec2> black_vertices, white_vertices; glm::vec2 circle_location; int param = ofGetFrameNum() + base_location.y; for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { auto location = base_location + vertices[vertices_index]; if (param % (sample_count * 2) < sample_count) { if (vertices_index < param % sample_count) { black_vertices.push_back(location); } else { white_vertices.push_back(location); } } else { if (vertices_index > param % sample_count) { black_vertices.push_back(location); } else { white_vertices.push_back(location); } } if (vertices_index == param % sample_count) { circle_location = location; } } ofNoFill(); ofSetColor(255); ofBeginShape(); ofVertices(white_vertices); ofEndShape(); ofSetColor(39); ofBeginShape(); ofVertices(black_vertices); ofEndShape(); ofFill(); ofSetColor(39); ofDrawCircle(circle_location, 5); } } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |