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Wave of “WAVE”.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	glm::vec2 word_size; 	vector<ofPath> path_list; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(1.5); 	ofEnableDepthTest(); 	ofTrueTypeFont font; 	font.loadFont("fonts/Kazesawa-Bold.ttf", 28, true, true, true); 	string word = "WAVE"; 	this->word_size = glm::vec2(font.stringWidth(word), font.stringHeight(word)); 	this->path_list = font.getStringAsPoints(word, true, false); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(90); 	for (int x = -300; x <= 300; x += this->word_size.x * 1.05) { 		for (int y = -300; y <= 300; y += this->word_size.y * 1.1) { 			for (int path_index = 0; path_index < this->path_list.size(); path_index++) { 				auto outline = path_list[path_index].getOutline(); 				ofSetColor(239); 				ofFill(); 				ofBeginShape(); 				for (int line_index = 0; line_index < outline.size(); line_index++) { 					if (line_index != 0) { ofNextContour(true); } 					auto vertices = outline[line_index].getVertices(); 					for (int i = 0; i < vertices.size(); i++) { 						auto location = vertices[i] + glm::vec2(x, y); 						auto z = ofMap(ofNoise(glm::vec4(location * 0.003, ofGetFrameNum() * 0.01)), 0 , 1, -250, 250); 						ofVertex(location + glm::vec3(0, 0, z)); 					} 				} 				ofEndShape(true); 				ofSetColor(39); 				ofNoFill(); 				ofBeginShape(); 				for (int line_index = 0; line_index < outline.size(); line_index++) { 					if (line_index != 0) { ofNextContour(true); } 					auto vertices = outline[line_index].getVertices(); 					for (int i = 0; i < vertices.size(); i++) { 						auto location = vertices[i] + glm::vec2(x, y); 						auto z = ofMap(ofNoise(glm::vec4(location * 0.003, ofGetFrameNum() * 0.01)), 0, 1, -250, 250); 						ofVertex(location + glm::vec3(0, 0, z)); 					} 				} 				ofEndShape(true); 			} 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |