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[ About ]
Wave of “WAVE”.
[ Source ]
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; glm::vec2 word_size; vector<ofPath> path_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(1.5); ofEnableDepthTest(); ofTrueTypeFont font; font.loadFont("fonts/Kazesawa-Bold.ttf", 28, true, true, true); string word = "WAVE"; this->word_size = glm::vec2(font.stringWidth(word), font.stringHeight(word)); this->path_list = font.getStringAsPoints(word, true, false); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(90); for (int x = -300; x <= 300; x += this->word_size.x * 1.05) { for (int y = -300; y <= 300; y += this->word_size.y * 1.1) { for (int path_index = 0; path_index < this->path_list.size(); path_index++) { auto outline = path_list[path_index].getOutline(); ofSetColor(239); ofFill(); ofBeginShape(); for (int line_index = 0; line_index < outline.size(); line_index++) { if (line_index != 0) { ofNextContour(true); } auto vertices = outline[line_index].getVertices(); for (int i = 0; i < vertices.size(); i++) { auto location = vertices[i] + glm::vec2(x, y); auto z = ofMap(ofNoise(glm::vec4(location * 0.003, ofGetFrameNum() * 0.01)), 0 , 1, -250, 250); ofVertex(location + glm::vec3(0, 0, z)); } } ofEndShape(true); ofSetColor(39); ofNoFill(); ofBeginShape(); for (int line_index = 0; line_index < outline.size(); line_index++) { if (line_index != 0) { ofNextContour(true); } auto vertices = outline[line_index].getVertices(); for (int i = 0; i < vertices.size(); i++) { auto location = vertices[i] + glm::vec2(x, y); auto z = ofMap(ofNoise(glm::vec4(location * 0.003, ofGetFrameNum() * 0.01)), 0, 1, -250, 250); ofVertex(location + glm::vec3(0, 0, z)); } } ofEndShape(true); } } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |