[ Video ]
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位置と色はフレーム番号から計算して、対になる方には反対の値とする。
The position and color are calculated from the frame number, and the opposite for the pair.
[ Source ]
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						#pragma once #include "ofMain.h" #include "ofxBox2d.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofxBox2d box2d; 	vector<shared_ptr<ofxBox2dCircle>> circle_list; 	vector<float> radius_list; 	vector<float> life_list; 	vector<ofColor> color_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetCircleResolution(60); 	this->box2d.init(); 	this->box2d.setGravity(0, 50); 	this->box2d.createBounds(); 	this->box2d.setFPS(60); 	this->box2d.registerGrabbing(); } //-------------------------------------------------------------- void ofApp::update() { 	for (int i = this->circle_list.size() - 1; i > -1; i--) { 		this->life_list[i] -= 1; 		if (this->life_list[i] < 0) { 			this->circle_list.erase(this->circle_list.begin() + i); 			this->radius_list.erase(this->radius_list.begin() + i); 			this->life_list.erase(this->life_list.begin() + i); 			this->color_list.erase(this->color_list.begin() + i); 		} 	} 	for (int i = 0; i < 2; i++) { 		int deg = ofMap(ofNoise(ofGetFrameNum() * 0.01), 0, 1, 0, 720) + i * 180; 		auto location = glm::vec2(ofGetWidth() * 0.5 + 150 * cos(deg * DEG_TO_RAD), 200 + 150 * sin(deg * DEG_TO_RAD)); 		auto radius = 10; 		auto circle = make_shared<ofxBox2dCircle>(); 		circle->setPhysics(0.5, 0.03, 0.1); 		circle->setup(this->box2d.getWorld(), location.x, location.y, radius); 		this->circle_list.push_back(circle); 		this->radius_list.push_back(radius); 		this->life_list.push_back(200); 		ofColor color; 		color.setHsb((ofGetFrameNum() + i * 128) % 255, 130, 255); 		this->color_list.push_back(color); 	} 	this->box2d.update(); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(180); 	ofTranslate(ofGetWidth() * -0.5, ofGetHeight() * -0.5); 	ofDrawCircle(glm::vec2(ofGetWidth() * 0.5, 200), 140); 	ofDrawCircle(glm::vec2(ofGetWidth() * 0.5, 200), 160); 	ofSetLineWidth(1); 	for (int i = 0; i < this->circle_list.size(); i++) { 		ofFill(); 		ofSetColor(this->color_list[i]); 		ofDrawCircle(glm::vec2(this->circle_list[i]->getPosition()), this->radius_list[i]); 		ofNoFill(); 		ofSetColor(39); 		ofDrawCircle(glm::vec2(this->circle_list[i]->getPosition()), this->radius_list[i]); 	} 	ofSetLineWidth(3); 	ofSetColor(39); 	ofDrawRectangle(0, 0, 720, 720); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  | 
					
[ Link ]
https://github.com/junkiyoshi/Insta20211001