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下記の式で輪の動きを反転させる。
The following equation reverses the motion of the wheel.
| 1 | int theta_start = radius == 150 ? (int)(ofGetFrameNum() * 0.5) % 10 * -1:  (int)(ofGetFrameNum() * 0.5) % 10; | 
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh face, frame; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->frame.clear(); 	for (int radius = 150; radius <= 300; radius += 150) { 		int theta_start = radius == 150 ? (int)(ofGetFrameNum() * 0.5) % 10 * -1:  (int)(ofGetFrameNum() * 0.5) % 10; 		for (int theta = theta_start; theta < theta_start + 180; theta += 10) { 			for (int phi = 0; phi < 360; phi += 3) { 				auto index = this->face.getNumVertices(); 				vector<glm::vec3> vertices; 				vertices.push_back(glm::vec3( 					radius * cos(phi * DEG_TO_RAD) * sin((theta + 1) * DEG_TO_RAD), 					radius * sin(phi * DEG_TO_RAD) * sin((theta + 1) * DEG_TO_RAD), 					radius * cos((theta + 1) * DEG_TO_RAD) 				)); 				vertices.push_back(glm::vec3( 					radius * cos((phi + 3) * DEG_TO_RAD) * sin((theta + 1) * DEG_TO_RAD), 					radius * sin((phi + 3) * DEG_TO_RAD) * sin((theta + 1) * DEG_TO_RAD), 					radius * cos((theta + 1) * DEG_TO_RAD) 				)); 				vertices.push_back(glm::vec3( 					radius * cos((phi + 3) * DEG_TO_RAD) * sin((theta - 1) * DEG_TO_RAD), 					radius * sin((phi + 3) * DEG_TO_RAD) * sin((theta - 1) * DEG_TO_RAD), 					radius * cos((theta - 1) * DEG_TO_RAD) 				)); 				vertices.push_back(glm::vec3( 					radius * cos(phi * DEG_TO_RAD) * sin((theta - 1) * DEG_TO_RAD), 					radius * sin(phi * DEG_TO_RAD) * sin((theta - 1) * DEG_TO_RAD), 					radius * cos((theta - 1) * DEG_TO_RAD) 				)); 				vertices.push_back(glm::vec3( 					(radius - 30) * cos(phi * DEG_TO_RAD) * sin((theta + 1) * DEG_TO_RAD), 					(radius - 30) * sin(phi * DEG_TO_RAD) * sin((theta + 1) * DEG_TO_RAD), 					radius * cos((theta + 1) * DEG_TO_RAD) 				)); 				vertices.push_back(glm::vec3( 					(radius - 30) * cos((phi + 3) * DEG_TO_RAD) * sin((theta + 1) * DEG_TO_RAD), 					(radius - 30) * sin((phi + 3) * DEG_TO_RAD) * sin((theta + 1) * DEG_TO_RAD), 					radius * cos((theta + 1) * DEG_TO_RAD) 				)); 				vertices.push_back(glm::vec3( 					(radius - 30) * cos((phi + 3) * DEG_TO_RAD) * sin((theta - 1) * DEG_TO_RAD), 					(radius - 30) * sin((phi + 3) * DEG_TO_RAD) * sin((theta - 1) * DEG_TO_RAD), 					radius * cos((theta - 1) * DEG_TO_RAD) 				)); 				vertices.push_back(glm::vec3( 					(radius - 30) * cos(phi * DEG_TO_RAD) * sin((theta - 1) * DEG_TO_RAD), 					(radius - 30) * sin(phi * DEG_TO_RAD) * sin((theta - 1) * DEG_TO_RAD), 					radius * cos((theta - 1) * DEG_TO_RAD) 				)); 				this->face.addVertices(vertices); 				this->frame.addVertices(vertices); 				this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index + 2); 				this->face.addIndex(index + 0); this->face.addIndex(index + 2); this->face.addIndex(index + 3); 				this->face.addIndex(index + 4); this->face.addIndex(index + 5); this->face.addIndex(index + 6); 				this->face.addIndex(index + 4); this->face.addIndex(index + 6); this->face.addIndex(index + 7); 				this->face.addIndex(index + 0); this->face.addIndex(index + 4); this->face.addIndex(index + 5); 				this->face.addIndex(index + 0); this->face.addIndex(index + 5); this->face.addIndex(index + 1); 				this->face.addIndex(index + 2); this->face.addIndex(index + 6); this->face.addIndex(index + 7); 				this->face.addIndex(index + 2); this->face.addIndex(index + 7); this->face.addIndex(index + 3); 				this->frame.addIndex(index + 0); this->frame.addIndex(index + 1); 				this->frame.addIndex(index + 2); this->frame.addIndex(index + 3); 				this->frame.addIndex(index + 4); this->frame.addIndex(index + 5); 				this->frame.addIndex(index + 6); this->frame.addIndex(index + 7); 				for (int i = 0; i < vertices.size(); i++) { 					this->face.addColor(radius == 150 ? ofColor(239) : ofColor(39)); 					this->frame.addColor(radius == 150 ? ofColor(39) : ofColor(239)); 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(270); 	this->face.draw(); 	this->frame.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |