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球体状の四角形。
Rectangles on sphere.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofEnableDepthTest(); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); ofNoFill(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); for (int x = -220; x <= 220; x += 220) { for (int y = -220; y <= 220; y += 220) { auto rotate_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); for (float z = 30; z < 100; z += 7.5) { ofPushMatrix(); ofTranslate(x, y); ofRotateZ(ofMap(ofNoise(rotate_seed.z, z * 0.0035 + ofGetFrameNum() * 0.003), 0, 1, -360, 360)); ofRotateY(ofMap(ofNoise(rotate_seed.y, z * 0.0035 + ofGetFrameNum() * 0.003), 0, 1, -360, 360)); ofRotateX(ofMap(ofNoise(rotate_seed.x, z * 0.0035 + ofGetFrameNum() * 0.003), 0, 1, -360, 360)); ofSetColor(ofMap(z, 100, 30, 255, 55)); ofDrawRectangle(0, 0, z, 35, 35); ofPopMatrix(); } } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |