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OpenCVのエッジ処理で輪郭を抽出して、Particleと線を結ぶようにしました。Mac Book Proの友情出演もありです。
そしてエンコ泣かせ。YouTubeだとつぶれていますが、思ったよりパーリーピーポー感でて良い感じです。
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						#pragma once #include "ofMain.h" #include "ofFbo.h" #include "opencv2/opencv.hpp" #include "Particle.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofFbo fbo; 	cv::VideoCapture cap; 	cv::Size cap_size; 	cv::Mat frame; 	ofImage image; 	vector<unique_ptr<Particle>> particles; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofBackground(0); 	ofSetWindowTitle("Insta"); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	this->cap.open(1); 	this->cap_size = cv::Size(this->cap.get(CV_CAP_PROP_FRAME_WIDTH), this->cap.get(CV_CAP_PROP_FRAME_HEIGHT)); 	ofSetFrameRate(this->cap.get(CV_CAP_PROP_FPS)); 	this->image.allocate(this->cap_size.width, this->cap_size.height, OF_IMAGE_GRAYSCALE); 	this->frame = cv::Mat(this->image.getHeight(), this->image.getWidth(), CV_MAKETYPE(CV_8UC1, this->image.getPixels().getNumChannels()), this->image.getPixels().getData(), 0); 	for (int i = 0; i < 2048; i++) { 		unique_ptr<Particle> particle(new Particle()); 		this->particles.push_back(std::move(particle)); 	} 	this->fbo.allocate(ofGetWidth(), ofGetHeight()); } //-------------------------------------------------------------- void ofApp::update() { 	cv::Mat src; 	this->cap >> src; 	if (src.empty()) {  		return; 	} 	cv::Canny(src, this->frame, 50, 200); 	cv::flip(this->frame, this->frame, 1); 	vector<ofVec2f> edges; 	for (int y = 0; y < this->frame.rows; y += 3) { 		for (int x = 0; x < this->frame.cols; x += 3) { 			if (this->frame.at<unsigned char>(y, x) > 0) { 				edges.push_back(ofVec2f(x, y)); 			} 		} 	} 	this->fbo.begin(); 	ofClear(0); 	for (int i = 0; i < this->particles.size(); i++) { 		this->particles[i]->update(); 		for (ofVec2f edge : edges) { 			float distance = this->particles[i]->get_location().distance(edge); 			if (distance < 30) { 				ofSetColor(this->particles[i]->get_body_color(), ofMap(distance, 0, 30, 255, 0)); 				ofDrawLine(this->particles[i]->get_location(), edge); 			} 		} 	} 	//this->image.update(); 	//this->image.draw(0, 0); 	this->fbo.end(); } //-------------------------------------------------------------- void ofApp::draw() { 	this->fbo.draw(0, 0); } //======================================================================== int main() { 	ofSetupOpenGL(640, 480, OF_WINDOW); 	ofRunApp(new ofApp()); }  | 
					
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						#pragma once #include "ofMain.h" class Particle { public: 	Particle(); 	~Particle() {}; 	void apply_force(ofVec2f force); 	void update(); 	void draw(); 	void set_color(ofColor body_color); 	ofVec2f get_location(); 	ofColor get_body_color(); private: 	ofVec2f location; 	ofVec2f velocity; 	ofVec2f acceleration; 	ofColor body_color; };  | 
					
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						#include "Particle.h" Particle::Particle() { 	this->location = ofVec2f(ofRandom(ofGetWidth()), ofRandom(ofGetHeight())); 	this->velocity = ofVec2f(ofRandom(-3, 3), ofRandom(-3, 3)); 	this->velocity = this->velocity.normalized() * ofRandom(3, 5); 	this->acceleration = ofVec2f(); 	this->body_color.setHsb(ofRandom(255), 255, 255); } void Particle::apply_force(ofVec2f force) { 	this->acceleration += force; } void Particle::update() { 	this->acceleration += this->velocity; 	this->location += this->acceleration; 	this->acceleration *= 0; 	if (this->location.x < 0) { 		this->location.x = 0; 		this->velocity.x *= -1; 	} 	else if (this->location.x > ofGetWidth()) { 		this->location.x = ofGetWidth(); 		this->velocity.x *= -1; 	} 	if (this->location.y < 0) { 		this->location.y = 0; 		this->velocity.y *= -1; 	} 	else if (this->location.y > ofGetHeight()) { 		this->location.y = ofGetHeight(); 		this->velocity.y *= -1; 	} } void Particle::draw() { 	ofSetColor(this->body_color); 	ofDrawCircle(this->location, 3); } void Particle::set_color(ofColor body_color) { 	this->body_color = body_color; } ofVec2f Particle::get_location() { 	return this->location; } ofColor Particle::get_body_color() { 	return this->body_color; }  |